When recoloring our meshes, multipliers are the most important part of our process. They give objects depth and shadow, so objects look more realistic in game. In this tutorial we will see how to get multipliers ( baked images ) of our meshes.
- Sims 4 Studio
- Blender 2.70 version ( only this one is compatible with sims 4 studio yet )
- Open sims 4 studio, write your creator name, select standalone recolor under the object menu
- Select the mesh you want to recolor from the menu ( if you want to recolor a custom content mesh, dont forget to put it in sims 4 studio mods folder ), hit next. A window will pop up, name your package and save. I will use simplicit ease base game living chair for this tutorial.
- When the object is opened go to meshes tab and select export. Name the export file and save.
- Double click o the exported file and your mesh will be opened in blender.
- Right click on your mesh in blender to select it and hit tab button to go on edit mode.
- On edit mode, hit A to select all verticles. You will see the verticles on the mesh turn to orange color and on the left window the uv map will be appeared.
- Under the Uv map there is a menu below. Hit on image, select new image and unselect the alpha option. Check the screenshot below;
8.On the right side menu, you will see a little camra icon, click on it and below you will see the bake button. Select bake and you will see the process on uv map. It may take up to 1-2 minutes according to your computer.Check the below screenshot for locations of menus;
9. When it is finish, again go to image menu below the uv map and save the image as a copy. And you have your multiplier.
I hope this tutorial will be helpful to those who wants to learn how to get a baked shadow map. Sorry for the english mistakes in the tutorial. If you have any questions or need help, you can always send a message. I will be glad to help.